Wednesday, July 07, 2010

I Dropped A Meteor On Muspelheim and All I Got Was This Lousy T-Shirt

The start of the true epicness of the campaign, where everything started to gel at a wonderful level, was Mjolnir II. As a side effect of stopping a child kidnapping ring working for the Erl King the players dropped a meteor with a 20 mile diameter through a portal between Midgard and Muspelheim. Yep - a random side quest wiped out two thirds of the entire population of Fire Giants. All because the players take note of interesting magic I'd set up as canon for the setting several months before.

Operation Surtr's Patio was set up to deal with the aftermath of Mjolnir II as dropping an asteroid on Muspelheim had fairly large side affects - specifically most of the volcanoes in Midgard erupting as all the mystical gates between the two realms get flung open by the impact. As a method of solving the problem of lots of magma all over the place the players got a bit ambitious - and started to plan creating their own planet. With the portal tech they'd used for the asteroid itself and a canon piece of mystic wooga (I had previously set up a meeting between different bands of Scions that occurred in it's own little pocket dimension with its own way of dealing with time while you were inside it) they engineered the magma to some spilling out of the other end of the portal in ten years time - after it'd been fired out in the depths of the solar system by the Russian space program. The patio's a bit chilly but it'll have a nice view.

And all of this set up Ragnarok quite nicely. Odin, never one to miss a trick, forced Ragnarok into happening early while the Fire Giants were still massively depleted so the Aesir could fight for the win. Of course, that wasn't easy either...


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