Thursday, March 29, 2007

Autarch Finished



I'm really pleased with the colour scheme on the Autarch.
I wasn't too sure about the purple/green gem combo but it
is rather striking without clashing too much with the brown.

In retrospect I should have got rid of the beard for a female
Autarch but on the whole I'm happy!


Wednesday, January 24, 2007


After the discussion started by Despoyler on W.I.P. I had a quick go at creating an Autarch only out of plastic bitz mainly from the new Dire Avenger kit. After a bit of testing I used a female guardian torso and backpack (why don't they do an official female autarch? it seems a massive oversight), a plume from a dark eldar sprue (free with a WD so old I can't remember what was in it) and a 'nid gribbly to trample. I'm not desperatly impressed by the pose but I did knock this up in less than thirty minutes and I wouldn't be embarrassed using it.

Tuesday, January 23, 2007

Djanbazan


I love my Djanbazan, it's just taken me ages to get a decent photo of him. The painting came out a lot cleaner than the Ghulam and I wanted to show him off to good effect.

Thursday, December 14, 2006

Eidolon Campaign 1.0, Paradigm Shift

As previously mentioned, I've started uploading my Conspiracy X campaign. This is the introductory adventure, designed to be run in a one afternoon session and give the players a taste of the Conspiracy X world. As ConX v2 wasn't out when I started this I was running with a modded version of the the new World of Darkness rules so I haven't included any stats, but as the major antagonist is injured he's probably best being tailored to the cell's capabilities anyway.

The scenario is here:http://www.jashyr.co.uk/ConX/Eidolon_0_%20paradigm_shift.pdf

There will be repercussions later in the campaign for what happens here, just enough to make the players feel clever for remembering it later on.

Wednesday, December 06, 2006

Conspiracy X Campaign Notes

I did promise to post my Conspiracy X campaign notes once I'd typed them up. I know my players so I go into insane amounts of detail when I'm planning for all the weird stuff they could spring on me (and yet they still manage to surprise me - I will expound upon the story of how they suddenly decided to requisition a T-Rex skull eventually.)

Anyway here is the overview/GMs intro giving a brief teaser of all the individual scenarios. The actual scenario write-ups are gradually taking shape and the first few should be ready very soon too.
http://www.jashyr.co.uk/ConX/Eidolon_introduction.pdf

Thursday, November 09, 2006

Alpha Legion Boards Ride Again!

Momentum has gathered on The Serpent's Lair Alpha Legion forums (linky to the right) so if any Legion players have been tempted over here, go take a look. It's steadily filling up with tactics articles, army lists, conversion ideas and general Alpha Legion discussions.

Monday, October 30, 2006

Yay! GaRoTa is Back Again

There is much rejoicing!

Tuesday, October 10, 2006

RPG Update

A librarian, a cop, a retired army engineer, a mystery writer and a tattoo artist walk into a bar...

Mage has not started out like we expected, mainly because only two of the characters have actually met so far. Ah, the joys of getting the party to cooperate. It'll never last.

Wednesday, October 04, 2006

Back from Hols

Back to work and the dark nights are closing in. Trying to paint after work is pretty much impossible now so its back to the long, dark months to hone converting skills.

On the bright side it also means a new university term and new RPG campaigns. The new WOD version of Mage seemed to the most popular offering this year and I've joined up for a York based character driven campaign. Updates shall no doubt follow...

Friday, September 22, 2006

Exodite Kill Team Ranger

Just to prove I haven't been slacking too much :-)


Finally got round to assembling my Exodite ranger for the Work-In-Progress kill teams. As an exercise in 'how many different sprues can I combine for one model' it was fun to do, even if it has taken me this long. More views and expo on Work-In-Progress. http://z11.invisionfree.com/Work_In_Progress/index.php?showtopic=5506